Added missing attachment points to the Zergling, Mutalisk, and Kerrigan models, so that spell/weapon effects appear on them. Imported assets for the score screen and cursor from Project Revolution. It will retain the amount of gold of the mine it's built over, and the gold mine under it will also have the correct amount when the Extractor is destroyed.
#Starcraft 2 campaign animation upgrade#
Fixed Drones stopping harvesting if a Lair or Hive upgrade finished while they were en route to return gold to it. It is still recommended to keep them off though, as some tooltips may not match up with their hotkey if Custom Keys are enabled. Fixed Drones being unable to build if Custom Keys were enabled.
#Starcraft 2 campaign animation skin#
A Warden skin made for the the Warden campaign project that I can't seem to find anymore.RunicEarthTaur and CorruptedKael by Daenar7.They weren't 100% complete, and I had to add sounds to them, but they look the part well enough.Īfterwards I went to work on getting all Zerg units and their abilities from StarCraft: Brood War faithfully represented in War3. Warcraft vs Starcraft was used a starting point for core Zerg functionality, such as Creep, and how units are produced via Larva, as well as some of its assets.Īssets were then imported from Project Revolution, because I prefer Brood War over StarCraft II. This project began by combining the efforts two ill-fated StarCraft-themed projects in an effort to fully realize the Zerg in Warcraft III. Two more are planned when time allows.īig cinematics are not within the scope of this project. They harvest Gold and Lumber like War3 races, and build Extractors over Gold Mines to use them. Their stats have been adjusted in order to play nice against the War3 races, but their functionality remains intact. All Zerg from StarCraft: Brood War are available.